I’m going to attempt to keep this blog up-to-date, even if I only publish changelists. Unfortunately, I don’t do the banners. That’s Reid’s thing.
If you notice, the forum now has much awesome searching. Much love to Sphinx, our search engine, and Chronic, the natural language date parser. Since a search query isn’t required, you can easily look at all of reidman’s posts in the past week. I’m not 100% happy with the search interface. I can’t decide if I want to have a complicated search page like normal a forum that has a heavy page weight, a variable attribute selector like on Leopard’s Finder search or Mail.app’s Mail Rule’s screen, or having a Google style single bar that pro-users can type what meta-data to search by.
I still have a huge laundry list of big ticket items before I start work on the main site or do minor forum bugs: (View them after the jump.) Continue reading ‘Awesome Searching’
And you guys thought this blog would never get updated…
Well to recap what’s happened since April(!), we launched the new forum without too terribly much of a hitch. There’s been a few hiccups along the way, things not working after caching issues, Passenger issues (which, thankfully, have been fixed with the later versions), Textile issues, logins ’sticking’ instead of forcing people to logout, and login issues with the main site. While my list shrinks, there’s still more to do!
After the jump, I explain the upcoming future for the main site.
Continue reading ‘Whew, it’s been a few long months.’
We won’t be able to do the public beta this weekend. Reid and I have some personal matters to attend to.
Originally I wanted to release it last weekend as more of a preview build, to show off to you guys and bug test. However, now that we’ve slipped beta release a few times now, Reid and I want to have the forum completely and totally polished when we show off to you guys. See you guys next week!
Welcome to this month in Fangamer… we should probably update more often, but Reid and I have been working with bugs, bugs, and more bugs. I do have some extremely good news though, we’re almost ready for a public beta. You need a forum account on our current forums, so those of you who aren’t members of Starmen.Net can participate. More will be coming within the week…
While we’re at it, we’re announcing the Smilie Contest. When trying to find a royalty-free set of smilies, we came up with the idea of letting our users design our next set of smilies. We’ve been paying attention, and really like some of the stuff in the Smilie topic. We’ve been designing this for awhile, and we got to thinking: What if the winner releases their Smilie set into the Creative Commons? That way, a whole lot of other cool developers can use it too! :D
It’s been a month since our last post! We’re not dead. In fact, things are going quite well. Reid’s finally working 100% on the CSS, and things are looking really, really nice! What better way than to show off some screenshots?
First here is a screenshot of the front page. We got a lot information on this page. As you can see, we have the forum spy on the right, but also latest posts below the forum as well. You can expand or collapse any forum or category as you wish. You can’t see it here, but the subscriptions show updates to your favorite posts in the same manner as well!
Continue reading ‘Screenshots!’
I’ve been working on the forum for quite awhile now, and it’s almost finished. For example, today I added the thumb up/thumb down functionality. I’m getting down to the more useless stuff, which is nice. Despite a couple of missing features, I could probably switch the old forums tomorrow if I wanted to. (It might be missing Reid’s CSS though, heheh.) The biggest thing missing is a more complete PM system. It’s slightly functional right now, but 100% ugly, and missing things you’d normally expect from PMs.
Continue reading ‘Forum is Coming Along Nicely!’
It’s been awhile since Reid has made a post. Things are going quite smoothly. The train has left the station and we’re on a roll! While I’m not as wordy as Reid, I’d like to start about some fancy features we’re implementing, and Reid’d like to show you a couple of new layout images. More after the jump!
Continue reading ‘The Train Keeps Chugging: Woo-WOO!’
The problem is, I don’t have much to publicly show. I did a lot of Rails reprogramming to enable security on a lower level. That way, it checks for permissions in the model instead of in the controller. I have a few qualms with the find() lookup, but it works and I’m not going to complain. It’s ugly and not very Ruby-esque, but it gets the job done. The update, create, and delete are very clean though. I can see why people really love Ruby!
Read more to help me with searching!
Continue reading ‘You know, I haven’t updated much.’
Hello and enchanté! A lot of you know me as ROFISH on the boards. While Reid is in charge of user interfaces, website designs and Photoshop gobbledygook, I’m the technical head of Fangamer. My job is to take Reid’s design and implement it, but I need your help! There’s a lot of small things that must be taken care of. If you’re interesting in coding for us, read after the jump!
Continue reading ‘Calling All Developers!’